APLIKASI 3D VIRTUAL REALITY SEBAGAI MEDIA PENGENALAN KAMPUS POLITEKNIK NEGERI INDRAMAYU BERBASIS MOBILE

Firman Setiawan Riyadi, A. Sumarudin, Munengsih Sari Bunga

Abstract


Campus promotion and introduction by some institutions in general still using the media images or print media, as is often done by State Polytechnic Indramayu in introducing and providing campus information is still using print media and images such as brochures or banners. Therefore, an application is required that can introduce and provide information about the campus, especially in the State Polytechnic Indramayu and provide information on existing buildings on campus using Virtual Reality technology. With the Virtual Reality technology is able to provide real information and can interact directly with the environment and buildings that exist in the campus although the appearance of the building and the environment still looks low poly. By setting up a smartphone that already supports or already support the Gyroscope sensor and set up Google CardBoard or VRBox glasses, users can directly use 3D virtual reality applications and can directly play it, but the effect of using this application can cause the user a bit dizzy because not used to using it. 3D Virtual Reality application is created by using software Unity, Blender, and C # programming language. The features available in this app are VR start, select building, how to use VR, and about VR. 3D virtual reality applications can be used by the State Polytechnic Indramayu as a medium of introduction Mobile-based campus that has a responsive display that can be run on smatrphone that already supports Accelerometer sensor. Gyroscope sensor, and Android operating system. 

Keywords


applications, google cardboard ,gyroscope sensor, smartphone, Virtual Reality

Full Text:

PDF

References


Abidin, Riswan. 2016. Pengertian Virtual Reality. https://teknojurnal.com. Diakses pada tanggal 19 Maret 2017.

Andika, Dwiky. 2015. Pengertian Virtual Reality. https://www.it-jurnal.com. Diakses pada tanggal 18 Mei 2017.

Rohuda, Achmadyusuf. 2016. Apa itu VR Google CardBoard. http://rohudayusuf.blogspot.co.id. Diakses pada tanggal 25 Mei 2017.

Al Fatih, Muhammad Faris. 2014. Tentang 3D Modelling dan Desain Pemodelan 3D. https://faris6593.blogspot.co.id. Diakses pada tanggal 08

Agustus 2017.

W. Goldstone. 2011. Unity 3.x Game Development Essentials – Game development with C# and javascript. Mumbai: Packt Publishing Ltd.

Hendratman, Hendi. 2015. The Magic of Blender 3D Modelling. Bandung : Informatika.




DOI: http://dx.doi.org/10.26798/jiko.v2i2.76

Article Metrics

Abstract view : 6136 times
PDF - 7288 times

Refbacks

  • There are currently no refbacks.




Copyright (c) 2017 Firman Setiawan Riyadi, A. Sumarudin, Munengsih Sari Bunga


JIKO (Jurnal Informatika dan Komputer)

Published by
Lembaga Penelitian dan Pengabdian Masyarakat
Universitas Teknologi Digital Indonesia (d.h STMIK AKAKOM)

Jl. Raya Janti (Majapahit) No. 143 Yogyakarta, 55198
Telp. (0274)486664

Website : https://www.utdi.ac.id/

e-ISSN : 2477-3964 
p-ISSN : 2477-4413